Clerics of the Forgotten Realms


Symbol     Holy Symbol Holy Symbol Holy Symbol Holy Symbol
Deity Name
Specialty Priest
Standard cleric Standard druid Akadi
Airwalkers
Amaunator
Sunlords
Auril
Icepriests
Azuth
Magistrati
Portfolio Varies Nature Elemental air, air elementalists, movement, speed, flying creatures Bureaucracy, contracts, law, order, the sun, rulership Cold, winter Wizards, mages, spellcasters in general
Alignment 
(deity; priest)
Varies True Neutral N
CG, N, CN, CE
LN
LN, LE
NE
NE
LN
LN
Ability Requirements Prime Requisites Wis 9 Wis 12, Cha 15 Con 12, Wis 12 Con 11, Int 12, 
Wis 15, Cha 12
Con 13, Wis 12 Int 13, Wis 14
Weapons Allowed Any blunt Club, sickle, dart, spear, dagger, scimitar, slings, staff Any 1 melee weapon; all others must be missile or thrown As cleric Any blunt, plus ice axe As cleric
Armor Allowed Any Any natural Max chain mail and shield Any Max chain mail and shield None
Magical Items Allowed   As cleric, except written (books and scrolls) As cleric, except earth-based effects As cleric As cleric As cleric and wizard
Major Spheres All, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, sun, wards, and chaos or law (as determined by align.) All, animal, elemental, healing, plant, weather Astral, elemental air, healing, protection, travelers, weather All, charm, creation, elemental fire, elemental air, law, summoning, sun, time All, animal, combat, divination, elemental (no fire-related), healing, necromantic, protection, time, weather All, astral, charm, combat, creation, divination, guardian, healing, law, necromantic, protection, summoning, sun, thought, wards
Minor Spheres Elemental, travelers, war Divination Combat, divination, elemental fire, elemental water, necromantic Divination, elemental earth, healing, necromantic, numbers, protection, thought Guardian, creation, wards Elemental, travelers, war

 

Symbol Holy Symbol Holy Symbol Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Deity Name
Specialty Priest
Bane (dead)
Dreadmasters
Beshaba
Doommasters
Bhaal (dead)
Deathstalkers
Chauntea
Druids
Cyric
Strifeleaders
Deneir
Glyphscribes
Portfolio Strife, hatred, tyranny Random mischief, bad luck, misfortune, accidents Death, especially violent or ritual death Agriculture, plants cultivated by humans, farmers, gardeners, summer Murder, strife, lies, intrigue, deception, illusion Glyphs, images, liter-ature, literacy, carto-graphy, pictorial and literary art, scribes
Alignment 
(deity; priest)
LE
LE
CE
CE
LE
LE
NG
N
CE
NE, CE
NG
NG
Ability Requirements Prime Requisites Str 12, Wis 10 Wis 10 Con 12, Wis 14 Wis 12, Cha 15 Str 13, Wis 13 Wis 15, Int 15
Weapons Allowed As cleric, except missiles, plus javelin As cleric As cleric, plus all piercing weapons Club, sickle, dart, spear, dagger, scimitar, sling, staff As cleric, plus long sword As cleric, but only one-handed
Armor Allowed Any Any Max chainmail, no shield Any natural Any Max banded mail, no shield
Magical Items Allowed As cleric As cleric As cleric, plus piercing weapons As druid As cleric As cleric
Major Spheres All, combat, divination, elemental, guardian, healing, law, necro-mantic, summoning, war All, astral, chaos, charm, combat, guardian, healing (reversed forms only), protection, summon-ing, wards All, astral, charm, combat, elemental, healing, law, necro-mantic, summoning All, animal, elemental, healing, plant, pro-tection, time, wards, weather All, astral, charm, combat, guardian, healing, necromantic, summoning, sun, time, war, weather All, astral, combat, creation, divination, elemental, guardian, healing, protection, summoning, thought
Minor Spheres Creation, numbers, sun (darkness-creating or detrimental effects only) Creation, divination, necromantic (reversed forms only), time Divination, creation, guardian, time Divination, travelers Divination, elemental, numbers, protection Animal, plant, sun, time, weather

 

Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol
Deity Name
Specialty Priest
Eldath
Peacemen
Gond
Gondsmen
Grumbar
Earthwalkers
Helm
Watchers
Ibrandul (dead)
Darkwalkers
Ilmater
Painbearers
Portfolio Quiet places, springs, pools, stillness, peace, waterfalls, druid groves Artifice, craft, construction, smithwork Elemental earth, earth elemeentalists, solidity, changelessness, oaths Guardians, protectors, protection Caverns, dungeons, the Unterdark, skilks Endurance, suffering, martyrdom, perseverance
Alignment 
(deity; priest)
N
NG, N
N
NG, LN, N, CN
N
LG, LN, N, LE
LN
LN
CN
CN
LG
LG
Ability Requirements Prime Requisites Wis 14, Cha 13 Dex 14, Int 14, 
Wis 14
Str 12, Wis 12 Str 14, Wis 13 Wis 10, Con 10 Con 14, Wis 12
Weapons Allowed Nets, whips, staves, clubs, stones, slings, and staff slings only As cleric, plus crossbows and firearms As cleric As cleric Any As cleric, plus scourge
Armor Allowed None Max plate mail, no shield Any Max full plate and shield Max chain mail and shield None
Magical Items Allowed As cleric, but may not cause harm to others As cleric, plus staves, wands and rods As clerics, except air-based or flying effects As clerics, plus crystal ball As cleric As clerics
Major Spheres All, astral, charm, divination, elemental water, healing, pro-tection, sun, wards All, astral, combat, divination, elemental, numbers, protection, sun, wards Elemental earth, combat, healing, protection All, astral, combat, divination, guardian, protection, sun, wards All, elemental, guard-ian, protection, sun (darkness-creating versions), travelers All, charm, creation, guardian, healing, law, necromantic, pro-tection, travelers
Minor Spheres Animal, necromantic, plant, travelers Charm, creation, guardian, healing, necromantic Divination, elemental fire, elemental water, necromantic, travelers, wards Creation, elemental, healing, war Chaos, combat, creation, divination, healing, necromantic Combat, elemental, summoning, sun, wards, weather

 

Symbol
Holy Symbol
Holy Symbol Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Deity Name
Specialty Priest
Istishia
Waterwalkers
Iyachtu Xvim
Authlims
Kelemvor
Doomguides
Kossuth
Firewalkers
Lathander
Morninglords
Leira (dead)
Mistcallers
Portfolio Elemental water, water elementalists, purification through cleansing, wetness Tyranny, hatred Death, the dead Elemental fire, fire elementalists, purification through fire Spring, dawn, birth, renewal, creativity, youth, vitality, self-perfection, athletics Deception, illusion
Alignment 
(deity; priest)
N
CG, CN, N
LE
LE
LN
LN
N
LN, N, LE
NG
NG
CN
CN, CE
Ability Requirements Prime Requisites Str 12, Wis 12 Str 12, Wis 10 Con 12, Wis 14 Con 12, Wis 12 Wis 14; Cha 12 Dex 11, Int 12,
Wis 14
Weapons Allowed As cleric, plus nets, harpoons, and tridents As cleric, no missiles, plus javelins As cleric, plus piercing, sickles, and scythes, no swords As cleric As cleric As cleric
Armor Allowed Max chain mail and shield Any Max chain mail and shield Max chain mail and shield Max plate mail and shield Any, but negates spellcasting ability
Magical Items Allowed As cleric, except fire-based effects As cleric As cleric As cleric, except water-based or underwater effects As cleric As cleric, plus wizardly illusion-related items
Major Spheres Animal, creation, elemental water, healing, protection, weather All, combat, divination, elemental, guardian, necromantic, sum-moning, thought, war All, astral, charm, combat, healing, law, necromantic, sum-moning, time, wards Elemental fire, combat, healing, summoning, sun All, astral, charm, creation, elemental, healing, necromantic (restorative forms only of reversible spells), plant, sun, thought, wards, weather All, astral, charm, creation, divination, healing, protection, summoning, time, weather
Minor Spheres Combat, elemental air, elemental earth, necromantic, numbers, time Creation, healing (reversed forms only), law, sun (reversed forms only) Creation, divination, elemental, guardian, travelers Divination, elemental air, elemental earth, protection, war Combat, divination, guardian, time Chaos, combat, elemental, guardian, necromantic

 

Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol Holy Symbol
Deity Name
Specialty Priest
Lliira
Joydancers
Loviatar
Pains
Malar
Talons
Mask
Demarchs
Mielikki
Needles
Milil
Tuneservants
Portfolio Joy, happiness, dance, festivals, carefree celebration, contentment, release, hospitality, freedom/liberty Pain, hurt, agony, torment, suffering, torture Hunters, marauding beasts and monsters, blood, bloodlust, evil lycanthropes, stalking Thieves, thievery, shadows Forests, forest creatures, rangers, dryads, autumn Poetry, song, eloquence
Alignment
(deity; priest)
CG
CG
LE
LE
CE
CE
NE
NE
NG
LG, NG, CG
NG
NG
Ability Requirements Prime Requisites Cha 13, Wis 13 Con 15, Wis 15 Str 13, Wis 12 Wis 14, Dex 14 Str 13, Dex 13, Con 14, Wis 14, Wis 14, Int 13, Cha 14
Weapons Allowed Lasso, net, bludgeoning weapons in extreme circumstances As cleric, plus whip and scourge As cleric, plus "claw of Malar" and dagger. No missile weapons As cleric, plus knife, dagger, and hand crossbow Any As cleric
Armor Allowed Any Ceremonial scale mail and shield only Any Leather, padded leather, studded leather, elven chain; No shield Any (penalties to special abilities if heavier than studded leather) Any
Magical Items Allowed As cleric As cleric As cleric As cleric, plus items reserved for thieves As ranger As cleric
Major Spheres All, animal, charm, creation, elemental, healing, necromantic, protection, sun, travelers, weather All, charm, combat, elemental, healing, law, necromantic, sun All, animal, combat, healing, plant, summoning, sun, war, weather All, astral, charm, combat, divination, guardian, healing, protection, sun, time None. All, astral, charm, creation, divination, guardian, healing, necromantic, pro-tection, summoning, thought
Minor Spheres Divination, plant, summoning, thought, time Animal, divination, guardian, summoning, time, weather Divination, elemental, protection, travelers Elemental, necro-mantic, summoning, thought, weather Animal, plant, time, travelers Elemental, sun, weather, travelers

 

Symbol Holy Symbol Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Deity Name
Specialty Priest
Moander (dead)
Darkbringers
Myrkul (dead)
Gray Ones
Mystra
Dweomerkeepers
Oghma
Lorekeepers
Selūne
Silverstars
Shar
Nightcloaks
Portfolio Rotting death, decay, corruption The dead, wasting, decay, corruption, parasites, old age, exhaustion, dusk, autumn Magic, spells, the weave Knowledge, invention, inspiration, bards Moon, stars, navigation, navigators, wanderers, seekers, good and neutral lycanthropes Darkness, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark
Alignment
(deity; priest)
CE
NE, CE 
NE
NE
NG
LN, CN, NG
N
N
CG
CG
NE
NE
Ability Requirements Prime Requisites Con 13, Wis 10 Wis 14, Int 14,
Str 14
Wis 12, Int 14 Wis 14, Int 12 Wis 14, Con 12 Str 14, Wis 12
Weapons Allowed Any As cleric, plus scimitars and scythes As cleric As cleric As cleric As cleric
Armor Allowed Any Any Any Banded mail, no shield Any Max chain mail and shield
Magical Items Allowed As cleric  As cleric As cleric and wizard, except scrolls As cleric As cleric As cleric
Major Spheres All, combat, elemental, healing, necromantic, plant, summoning All, astral, chaos, combat, guardian, healing, necromantic, summoning, time All, astral, chaos, charm, combat, creation, divination, elemental, guardian, healing, law, necro-mantic, numbers, protection, summon-ing, thought, time, travelers, wards All, astral, combat, charm, divination, elemental, guardian, healing, protection, summoning, thought, travelers All, animal, astral, combat, divination, guardian, healing, necromantic, numb-ers, summoning, sun, travelers, weather All, astral, charm, combat, divination, guardian, necro-mantic, protection, sun (only those which create darkness), time, thought
Minor Spheres Animal, ,chaos, time, weather Charm, divination, elemental, war Animal, plant, sun, weather Animals, creation, necromantic, sun, wards Charm, elemental, plant, wards Creation, elemental, healing

 

Symbol Holy Symbol Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Holy Symbol
Deity Name
Specialty Priest
Shaundakul
Windwalkers
Silvanus
Druids
Sune
Heartwarders
Talona
Malagents
Talos
Stormlords
Tempus
Battleguards
Portfolio Travel, exploration, long-range traders, miners, caravans, windghosts Wild nature, druids  Beauty, love, passion Disease, poison Storms, destruction, rebellion, conflagration, earth-shakings, and vortices War, battle, warriors
Alignment
(deity; priest)
CN
CN, CG
N
N
CG
CG
CE
CE
CE
CE
CN
CG, CN, CE
Ability Requirements Prime Requisites Str 13, Con 11, Wis 14 Wis 12, Cha 15 Wis 12, Cha 16 Wis 14, Con 14 Str 13, Wis 14 Str 14, Wis 12
Weapons Allowed Any Club, sickle, dart, spear, dagger, scimitar, sling, staff As cleric, plus darts As cleric, plus ceremonial dagger As cleric, plus javelin As cleric, plus spiked glove and weapon of choice
Armor Allowed Max chain mail and medium shield Any natural Any Any Any Any
Magical Items Allowed As cleric and ranger  As druid As cleric As cleric As cleric, plus magical javelins As cleric, plus chosen weapon
Major Spheres All, astral, combat, elemental air, healing, protection, travelers, weather All, animal, elemental, healing, plant, time, wards, weather, sun All, astral, charm, creation, divination, guardian, healing, protection, sun, time, thought Astral, chaos, combat, divination, guardian, healing, necromantic, summoning All, animal, astral, chaos, combat, elemental, healing, necromantic, sum-moning, sun, war, weather Animal, chaos, combat, divination, elemental, healing, necromantic, pro-tection, war, weather
Minor Spheres Animal, creation, divination, elemental earth, elemental water, guardian, necromantic, planet, sun Divination, travelers Combat, elemental, necromantic, summoning All, charm, protection Creation, divination, protection, time All, guardian, summoning, sun, wards

 

Symbol Holy Symbol Holy Symbol
Holy Symbol
Holy Symbol Holy Symbol
Deity Name
Specialty Priest
Torm
Holy Champions
Tymora
Luckbringers
Tyr
Holy Justices
Umberlee
Waveservants
Waukeen
Goldeyes
Portfolio Duty, loyalty, obedience, paladins Good fortune, skill, victory, adventurers, and adventuring Justice Ocean, currents, waves, sea winds Trade, money, wealth
Alignment
(deity; priest)
LG
LG
CG
CG
LG
LG
CE
CE
N
N
Ability Requirements Prime Requisites Wis 15, Con 12 Wis 15, Dex 14 Str 9, Wis 9 Wis 13, Con 15 Wis 14, Int 12, Cha 12
Weapons Allowed As cleric As cleric As cleric plus long sword and bastard sword As cleric, plus trident, harpoon, and Umberlant dueling knife As cleric
Armor Allowed Any Any Any Leather and shield Any
Magical Items Allowed As cleric As cleric As cleric  As cleric As cleric
Major Spheres All, astral, combat, divination, guardian, healing, law, pro-tection, summoning, sun All, chaos, charm, creation, divination, healing, necromantic, protection, summon-ing, travelers All, astral, charm, combat, creation, divination, healing, law, necromantic, protection, summon-ing, sun, wards, war All, chaos, combat, creation, elemental water, healing, necro-mantic, summoning, weather Astral, charm, creation, divination, guardian, healing, necromantic, protection, travelers, weather
Minor Spheres Charm, elemental, necromantic, travelers, weather Guardian, sun, wards, weather Elemental Animal, charm, elemental (other aspects), guardian, protection, sun All, elemental, summoning, sun, wards

 

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